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Memory Matching

Memory Matching

Created June 2015
220 plays

About This Project

This is the beginning of a memory matching game. You can use this as a starting point for your own games. There is no score keeping, randomization, or winning. But the logic is in place to check for matches.

Screenshots

Screenshot 1
Screenshot 2

Awards

Fan Favorite

Fan Favorite

Your project earned 10 likes! The community is showing its appreciation for your work.

Level-Up

Level-Up

You released your first project update! Every improvement makes your game stronger.

First Play

First Play

Your project earned its first play! Someone discovered what you made—keep sharing and building.

Players Fav

Players Fav

Your project reached 100 plays! Players are discovering your work—keep creating experiences they’ll love.

Comments

Aero
Aero12/4/2019

Curious how you got you broadcast and receive message red. Also how you hide the logic.

Jay
Jay10/2/2015

Thanks Murtaza. I'm looking forward to your next tutorial about the shop, I've implemented it into my RPG game as a way to save picked up money. Would be great to see some random drop tutorial btw ;-)

Murtaza
Murtaza10/2/2015

Hi Jay,

Thanks for the feedback. This sample wasn't exactly meant to be a tutorial. You're right that there probably should be some notes within the behaviours. We'll take that into consideration when updating it.

Jay
Jay10/1/2015

I'm not very savvy with this stuff, but l wanted to look at this code to see how to learn more. I see in the logic label there's a broadcast message, I get that it's being received by the other objects, but I don't know why. So this doesn't really help, if your putting things out for people to learn, it's best if you add in notes too, even if the logic seems self explanatory.

At least that's how I feel.