Sonic Plan S - HyperPad Hub
Logo
User banner
Sonic Plan S

Sonic Plan S

Created June 2019
49 plays

About This Project

Sonic Plan S is the sonic game that I might actually finish instead of just discarding. This is not done I am still make updates for it so plz play and give feedback.

What's New

Version 1.1 • Updated 9/21/2022

Added Title music, a new level (garden grave zone) and a pause button. Also a new menu sonic runs faster now and it used some feed back from the game

Screenshots

Screenshot 1
Screenshot 2

Awards

Level-Up

Level-Up

You released your first project update! Every improvement makes your game stronger.

First Play

First Play

Your project earned its first play! Someone discovered what you made—keep sharing and building.

Comments

Haynster
Haynster6/17/2019

Hey everyone I logged on to hyperpad and every game was gone I cannot update sonic Plan s any more ):

Kamdroid
Kamdroid6/13/2019

Check out the "Learn" tab in the bottom right corner, it'll help you a lot.

Here's information regarding the joystick: https://hyperpad.zendesk.com/hc/en-us/search/click?data=BAh7CjoHaWRsKwiPZZbGGgA6CXR5cGVJIgxhcnRpY2xlBjoGRVQ6CHVybEkiOC9oYy9lbi11cy9hcnRpY2xlcy8xMTUwMDA4OTQ4NjMtSm95c3RpY2stQ29udHJvbGxlZAY7B1Q6DnNlYXJjaF9pZEkiKWI3NmU3N2Y2LWEzOGYtNDA3Yy1hYzE3LThmZjg2OWIwMTZmZQY7B0Y6CXJhbmtpBg%3D%3D--4c6fa7e6d4819c8afb6437ed86347205b6f5a076

Haynster
Haynster6/13/2019

How do I make him run faster plz awnser

Kamdroid
Kamdroid6/13/2019

Please do yourself a favour and try finishing a game before releasing it to the hub. Your projects all show that you haven't learnt very basic concepts in hyperPad.

  • Hide the joystick and button controls when you're not in a level (e.g. title screen, level selection)
  • Make coins and collectables passable: when I collect rings, I get blocked by them and lose my momentum, I also notice that the collect sound effect is really delayed.
  • The character, considering it's Sonic, moves way too slow
  • Zoom out the camera a bit. I probably wouldn't be able to spot nearby enemies until I'm fairly close to them.
  • Make better use of tiles. I see the ground looks a bit messed up because you unevenly overlapped a tile block. Also one ground piece was placed unevenly so I move down a bit, and have to jump to get back up (when the ground is meant to be even)
  • Add more sound effects and music
  • Use higher resolution graphics. The ground/platform tiles look a bit blurry.
  • The "by Hayster" transition was really abrupt and unfitting, since it's just a black background.